“Game” is the first episode following Emma’s departure in “The Forget-Me-Knot.” It’s also one of the more surreal episodes of Season 6, because so much of the episode takes place within dreamscape sets, the use of which I discussed in a previous post. In that post, and in another related discussion, I explored how Mrs Peel acts as Steed’s anchor and how, in her absence, Steed’s world takes on a cast of unreality, and how that unreality plays into the texture of Season 6. It therefore is perhaps fitting that an episode as unreal as “Game” should be Steed’s next adventure after “The Forget-Me Knot.”
Two episodes—”The Hour That Never Was” from Season 4 and “Get-Away” from Season 6—feature Steed reminiscing about his past in the presence of his partner, and introducing her (or attempting to do so) to very old and dear friends of his. Beyond this superficial resemblance, the way this works is very different in each episode, and each says a great deal about Steed’s partner (Emma Peel in “Hour” and Tara King in “Get-Away”), her relationship to him, and her relationship to his past.
A note: Some of the ideas about Steed, Mrs Peel, and time presented here—especially the idea of Mrs Peel as Steed’s anchor in time and connection to the present, and the function of Steed’s past in “Hour”—are from blogs by a fellow tumblr (celluloidbroomcloset), which you can read here and here. I also discuss Mrs Peel’s function as anchor to reality for Steed here.